//==============================================================================
// trident soldier_Anim.txt
//==============================================================================

//==============================================================================
define shield
{
   SetSelector
   {
		set hotspot
		{
			version
			{
				Visual Infantry X Trident Soldier Shield
				ReplaceTexture infantry x trident soldier shield iron/principle shield
			}
		}
	}
}

//==============================================================================
define trident
{
   SetSelector
   {
		set hotspot
		{
			version
			{
                                Visual Attachments A Spear Iron
			}
		}
	}
}

//==============================================================================
define Head
{
   SetSelector
   {
//      TechLogic none/Medium Infantry/Heavy Infantry/Champion Infantry
      set hotspot
      {
         version
         {
            Visual cavalry x knight head
         }
      }
//      set hotspot
//      {
//         version
//         {
            Visual Infantry G Hoplite Head Iron
	    ReplaceTexture Infantry g hoplite head iron/infantry g hypaspist head iron
//         }
//      }
//      set hotspot
//      {
//         version
//         {
            Visual Infantry G Hoplite Head Iron
	    ReplaceTexture Infantry g hoplite head iron/infantry g hypaspist head iron
//         }
//      }
//      set hotspot
//      {
//         version
//         {
            Visual Infantry G Hoplite Head Iron
	    ReplaceTexture Infantry g hoplite head iron/infantry g hypaspist head iron
//         }
//      }
   }
}
//==============================================================================
define blood
{
   SetSelector none 
   {
      set hotspot
      {
         version
         {
			Visualparticle sfx a blood spurt
         }
      }
   }
}
//==============================================================================
anim Bored
{
   SetSelector
   {
      CinematicLogic
		SetSelector
		{
			TechLogic none/Medium Infantry/Heavy Infantry/Champion Infantry
			set hotspot
			{
				version
				{
					Visual Infantry X Trident Soldier_BoredA
					Connect FRONTABDOMEN heroglow hotspot
					connect RightHand Trident hotspot
					Connect TopOfHead Head hotspot
					ReplaceTexture infantry x trident soldier iron/centurio corpo
					ReplaceTexture infantry x trident soldier cape iron/spartiatecape
					ReplaceTexture infantry x trident soldier shield iron/principle shield

				}
			}
			set hotspot
			{
				version
				{
					Visual Infantry X Trident Soldier_BoredA
					Connect FRONTABDOMEN heroglow hotspot
					connect RightHand Trident hotspot
					Connect TopOfHead Head hotspot
					ReplaceTexture infantry x trident soldier iron/centurio corpo
					ReplaceTexture infantry x trident soldier cape iron/spartiatecape
					ReplaceTexture infantry x trident soldier shield iron/principle shield
				}
			}
			set hotspot
			{
				version
				{
					Visual Infantry X Trident Soldier_BoredA
					Connect FRONTABDOMEN heroglow hotspot
					connect RightHand Trident hotspot
					Connect TopOfHead Head hotspot
					ReplaceTexture infantry x trident soldier iron/centurio corpo
					ReplaceTexture infantry x trident soldier cape iron/spartiatecape
					ReplaceTexture infantry x trident soldier shield iron/principle shield
				}
			}
			set hotspot
			{
				version
				{
					Visual Infantry X Trident Soldier_BoredA
					Connect FRONTABDOMEN heroglow hotspot
					connect RightHand Trident hotspot
					Connect TopOfHead Head hotspot
					ReplaceTexture infantry x trident soldier iron/centurio corpo
					ReplaceTexture infantry x trident soldier cape iron/spartiatecape
					ReplaceTexture infantry x trident soldier shield iron/principle shield
				}
			}
		}
		SetSelector 
   	{
     		set hotspot
			{
				version
				{
					VisualGranny Trid_IdleA
         	}
         }
   	}
	}
}


//==============================================================================
anim Idle
{
   SetSelector
   {
      CinematicLogic
		SetSelector
		{
			TechLogic none/Medium Infantry/Heavy Infantry/Champion Infantry
			set hotspot
			{
				version
				{
					Visual Infantry X Trident Soldier_IdleA
					Connect FRONTABDOMEN heroglow hotspot
					connect RightHand Trident hotspot
					Connect TopOfHead Head hotspot
					ReplaceTexture infantry x trident soldier iron/centurio corpo
					ReplaceTexture infantry x trident soldier cape iron/spartiatecape
					ReplaceTexture infantry x trident soldier shield iron/principle shield
				}
			}
			set hotspot
			{
				version
				{
					Visual Infantry X Trident Soldier_IdleA
					Connect FRONTABDOMEN heroglow hotspot
					connect RightHand Trident hotspot
					Connect TopOfHead Head hotspot
					ReplaceTexture infantry x trident soldier iron/centurio corpo
					ReplaceTexture infantry x trident soldier cape iron/spartiatecape
					ReplaceTexture infantry x trident soldier shield iron/principle shield
				}
			}
			set hotspot
			{
				version
				{
					Visual Infantry X Trident Soldier_IdleA
					Connect FRONTABDOMEN heroglow hotspot
					connect RightHand Trident hotspot
					Connect TopOfHead Head hotspot
					ReplaceTexture infantry x trident soldier iron/centurio corpo
					ReplaceTexture infantry x trident soldier cape iron/spartiatecape
					ReplaceTexture infantry x trident soldier shield iron/principle shield
				}
			}
			set hotspot
			{
				version
				{
					Visual Infantry X Trident Soldier_IdleA
					Connect FRONTABDOMEN heroglow hotspot
					connect RightHand Trident hotspot
					Connect TopOfHead Head hotspot
					ReplaceTexture infantry x trident soldier iron/centurio corpo
					ReplaceTexture infantry x trident soldier cape iron/spartiatecape
					ReplaceTexture infantry x trident soldier shield iron/principle shield
				}
			}
      }
		SetSelector 
   	{
     		set hotspot
			{
				version
				{
					VisualGranny Trid_IdleA
         	}
         }
   	}
	}
}

//==============================================================================
anim Walk
{
   SetSelector
   {
      CinematicLogic
		SetSelector
		{
			TechLogic none/Medium Infantry/Heavy Infantry/Champion Infantry
			set hotspot
			{
				version
				{
					Visual Infantry X Trident Soldier_walkA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag FootstepLeft 0.00 true   
               tag FootstepRight 0.50 true   
//-- end auto generated section
					connect RightHand Trident hotspot
					Connect FRONTABDOMEN heroglow hotspot
					Connect TopOfHead Head hotspot
					ReplaceTexture infantry x trident soldier iron/centurio corpo
					ReplaceTexture infantry x trident soldier cape iron/spartiatecape
					ReplaceTexture infantry x trident soldier shield iron/principle shield
				}
			}
			set hotspot
			{
				version
				{
					Visual Infantry X Trident Soldier_walkA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag FootstepLeft 0.00 true   
               tag FootstepRight 0.50 true   
//-- end auto generated section
					connect RightHand Trident hotspot
					Connect TopOfHead Head hotspot
					Connect FRONTABDOMEN heroglow hotspot
					ReplaceTexture infantry x trident soldier iron/centurio corpo
					ReplaceTexture infantry x trident soldier cape iron/spartiatecape
					ReplaceTexture infantry x trident soldier shield iron/principle shield
				}
			}
			set hotspot
			{
				version
				{
					Visual Infantry X Trident Soldier_walkA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag FootstepLeft 0.00 true   
               tag FootstepRight 0.50 true   
//-- end auto generated section
					connect RightHand Trident hotspot
					Connect TopOfHead Head hotspot
					Connect FRONTABDOMEN heroglow hotspot
					ReplaceTexture infantry x trident soldier iron/centurio corpo
					ReplaceTexture infantry x trident soldier cape iron/spartiatecape
					ReplaceTexture infantry x trident soldier shield iron/principle shield
				}
			}
			set hotspot
			{
				version
				{
					Visual Infantry X Trident Soldier_walkA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag FootstepLeft 0.00 true   
               tag FootstepRight 0.50 true   
//-- end auto generated section
					connect RightHand Trident hotspot
					Connect TopOfHead Head hotspot
					Connect FRONTABDOMEN heroglow hotspot
					ReplaceTexture infantry x trident soldier iron/centurio corpo
					ReplaceTexture infantry x trident soldier cape iron/spartiatecape
					ReplaceTexture infantry x trident soldier shield iron/principle shield
				}
			}
      }
		SetSelector 
   	{
     		set hotspot
			{
				version
				{
					VisualGranny Trid_walkA
         	}
         }
   	}
	}
}

//==============================================================================
anim Attack
{
	SetSelector
	{
		TechLogic none/Medium Infantry/Heavy Infantry/Champion Infantry
		set hotspot
		{
			version
			{
				Visual Infantry X Trident Soldier_AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag Attack 0.50 true   
               tag GenericSound 0.40 true   
//-- end auto generated section
				connect RightHand Trident hotspot
				Connect TopOfHead Head hotspot
				Connect FRONTABDOMEN heroglow hotspot
				ReplaceTexture infantry x trident soldier iron/centurio corpo
				ReplaceTexture infantry x trident soldier cape iron/spartiatecape
				ReplaceTexture infantry x trident soldier shield iron/principle shield
			}
			version
			{
				Visual Infantry X Trident Soldier_AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag Attack 0.53 true   
               tag GenericSound 0.40 true   
//-- end auto generated section
				connect RightHand Trident hotspot
				Connect TopOfHead Head hotspot
				Connect FRONTABDOMEN heroglow hotspot
				ReplaceTexture infantry x trident soldier iron/centurio corpo
					ReplaceTexture infantry x trident soldier cape iron/spartiatecape
				ReplaceTexture infantry x trident soldier shield iron/principle shield
			}
		}
		set hotspot
		{
			version
			{
				Visual Infantry X Trident Soldier_AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag Attack 0.50 true   
               tag GenericSound 0.40 true   
//-- end auto generated section
				connect RightHand Trident hotspot
				Connect TopOfHead Head hotspot
				Connect FRONTABDOMEN heroglow hotspot
				ReplaceTexture infantry x trident soldier iron/centurio corpo
					ReplaceTexture infantry x trident soldier cape iron/spartiatecape
				ReplaceTexture infantry x trident soldier shield iron/principle shield
			}
			version
			{
				Visual Infantry X Trident Soldier_AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag Attack 0.53 true   
               tag GenericSound 0.40 true   
//-- end auto generated section
				connect RightHand Trident hotspot
				Connect TopOfHead Head hotspot
				Connect FRONTABDOMEN heroglow hotspot
				ReplaceTexture infantry x trident soldier iron/centurio corpo
					ReplaceTexture infantry x trident soldier cape iron/spartiatecape
				ReplaceTexture infantry x trident soldier shield iron/principle shield
			}
		}
		set hotspot
		{
			version
			{
				Visual Infantry X Trident Soldier_AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag Attack 0.50 true   
               tag GenericSound 0.40 true   
//-- end auto generated section
				connect RightHand Trident hotspot
				Connect TopOfHead Head hotspot
				Connect FRONTABDOMEN heroglow hotspot
				ReplaceTexture infantry x trident soldier iron/centurio corpo
					ReplaceTexture infantry x trident soldier cape iron/spartiatecape
				ReplaceTexture infantry x trident soldier shield iron/principle shield
			}
			version
			{
				Visual Infantry X Trident Soldier_AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag Attack 0.53 true   
               tag GenericSound 0.40 true   
//-- end auto generated section
				connect RightHand Trident hotspot
				Connect TopOfHead Head hotspot
				Connect FRONTABDOMEN heroglow hotspot
				ReplaceTexture infantry x trident soldier iron/centurio corpo
					ReplaceTexture infantry x trident soldier cape iron/spartiatecape
				ReplaceTexture infantry x trident soldier shield iron/principle shield
			}
		}
		set hotspot
		{
			version
			{
				Visual Infantry X Trident Soldier_AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag Attack 0.50 true   
               tag GenericSound 0.40 true   
//-- end auto generated section
				connect RightHand Trident hotspot
				Connect TopOfHead Head hotspot
				Connect FRONTABDOMEN heroglow hotspot
				ReplaceTexture infantry x trident soldier iron/centurio corpo
					ReplaceTexture infantry x trident soldier cape iron/spartiatecape
				ReplaceTexture infantry x trident soldier shield iron/principle shield
			}
			version
			{
				Visual Infantry X Trident Soldier_AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag Attack 0.53 true   
               tag GenericSound 0.40 true   
//-- end auto generated section
				connect RightHand Trident hotspot
				Connect TopOfHead Head hotspot
				Connect FRONTABDOMEN heroglow hotspot
				ReplaceTexture infantry x trident soldier iron/centurio corpo
					ReplaceTexture infantry x trident soldier cape iron/spartiatecape
				ReplaceTexture infantry x trident soldier shield iron/principle shield
			}
		}
	}
}

//==============================================================================
anim Death
{
   SetSelector
   {
      TechLogic none/Medium Infantry/Heavy Infantry/Champion Infantry
      set hotspot
      {
         version
         {
				Visual Infantry X Trident Soldier_DeathA
				connect RightHand Trident hotspot
                                Connect TopOfHead Blood hotspot
				Connect TopOfHead Head hotspot
				Connect FRONTABDOMEN heroglow hotspot
				ReplaceTexture infantry x trident soldier iron/centurio corpo
					ReplaceTexture infantry x trident soldier cape iron/spartiatecape
				ReplaceTexture infantry x trident soldier shield iron/principle shield
         }
      }
      set hotspot
      {
         version
         {
				Visual Infantry X Trident Soldier_DeathA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag SpecificSoundSet 0.11 false MaleDeath checkVisible 
//-- end auto generated section
				connect RightHand Trident hotspot
				Connect TopOfHead Head hotspot
                                Connect TopOfHead Blood hotspot
				Connect FRONTABDOMEN heroglow hotspot
				ReplaceTexture infantry x trident soldier iron/centurio corpo
					ReplaceTexture infantry x trident soldier cape iron/spartiatecape
				ReplaceTexture infantry x trident soldier shield iron/principle shield
         }
      }
      set hotspot
      {
         version
         {
				Visual Infantry X Trident Soldier_DeathA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag SpecificSoundSet 0.11 false MaleDeath checkVisible 
//-- end auto generated section
				connect RightHand Trident hotspot
				Connect TopOfHead Head hotspot
                                Connect TopOfHead Blood hotspot
				Connect FRONTABDOMEN heroglow hotspot
				ReplaceTexture infantry x trident soldier iron/centurio corpo
					ReplaceTexture infantry x trident soldier cape iron/spartiatecape
				ReplaceTexture infantry x trident soldier shield iron/principle shield
         }
      }
      set hotspot
      {
         version
         {
				Visual Infantry X Trident Soldier_DeathA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag SpecificSoundSet 0.11 false MaleDeath checkVisible 
//-- end auto generated section
				connect RightHand Trident hotspot
				Connect TopOfHead Head hotspot
                                Connect TopOfHead Blood hotspot
				Connect FRONTABDOMEN heroglow hotspot
				ReplaceTexture infantry x trident soldier iron/centurio corpo
					ReplaceTexture infantry x trident soldier cape iron/spartiatecape
				ReplaceTexture infantry x trident soldier shield iron/principle shield
         }
      }
   }
}


//==============================================================================
anim Flail
{
   SetSelector
   {
      TechLogic none/Medium Infantry/Heavy Infantry/Champion Infantry
      set hotspot
      {
         version
         {
				Visual Infantry X Trident Soldier_FlailA
				connect RightHand Trident hotspot
				Connect TopOfHead Head hotspot
				Connect FRONTABDOMEN heroglow hotspot
				Connect TopOfHead blood hotspot
				ReplaceTexture infantry x trident soldier iron/centurio corpo
					ReplaceTexture infantry x trident soldier cape iron/spartiatecape
				ReplaceTexture infantry x trident soldier shield iron/principle shield
         }
      }
      set hotspot
      {
         version
         {
				Visual Infantry X Trident Soldier_FlailA
				connect RightHand Trident hotspot
				Connect TopOfHead Head hotspot
				Connect FRONTABDOMEN heroglow hotspot
				Connect TopOfHead blood hotspot
				ReplaceTexture infantry x trident soldier iron/centurio corpo
					ReplaceTexture infantry x trident soldier cape iron/spartiatecape
				ReplaceTexture infantry x trident soldier shield iron/principle shield
         }
      }
      set hotspot
      {
         version
         {
				Visual Infantry X Trident Soldier_FlailA
				connect RightHand Trident hotspot
				Connect TopOfHead Head hotspot
				Connect TopOfHead blood hotspot
				Connect FRONTABDOMEN heroglow hotspot
				ReplaceTexture infantry x trident soldier iron/centurio corpo
					ReplaceTexture infantry x trident soldier cape iron/spartiatecape
				ReplaceTexture infantry x trident soldier shield iron/principle shield
         }
      }
      set hotspot
      {
         version
         {
				Visual Infantry X Trident Soldier_FlailA
				connect RightHand Trident hotspot
				Connect TopOfHead Head hotspot
				Connect TopOfHead blood hotspot
				ReplaceTexture infantry x trident soldier iron/centurio corpo
					ReplaceTexture infantry x trident soldier cape iron/spartiatecape
				ReplaceTexture infantry x trident soldier shield iron/principle shield
         }
      }
   }
}